Paolo Gibellini wrote:
> A little Monday abstract inspired (but remarkably different) by
> http://brazil.mcneel.com/photos/other/images/792/original.aspx
> Sources in p.b.s.
> A question:
> - Using a glass material and a normal, is there a way to affect the
> shadows?
Using Photons should do the trick.
By the way, I'd suggest using media to absorb light rather than filter /
transmit in your texture. It causes the amount of light absorbed to be
a function of the thickness of the object, rather than just a constant.
...Chambers
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