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Edouard Poor napsal(a):
> One more image rendered with a light dome auto-generated from an HDR lightprobe.
> This scene has 200 area lights; each just 3x3 with jitter and orient.
>
> The central sphere's dull reflection is simply phong highlights to the 200 light
> sources (and microfacets to give it a slightly rougher appearance).
>
> The floor is just a plane with an image, a bump map, and a specular map setting
> the variable reflection.
>
> Finally I photoshopped it to give it a slightly more "photographic" appearance
> (a glow
> effect, a lens distortion, and adding slight noise into the darker areas of the
> scene). The impact was minor, but I think helps. People have code to
> do those things inside POV, but I just prefer using Photoshop.
>
> Cheers,
> Edouard.
>
>
>
> ------------------------------------------------------------------------
>
I like the chromatic abberation
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