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Crackle seems to be pov's slowest pattern, and this technique accesses it
multiple times.
--
Tek
http://evilsuperbrain.com
"Samuel Benge" <stb### [at] hotmail com> wrote in message
news:web.4890bfd54f928167ff8a991c0@news.povray.org...
> "Tek" <tek### [at] evilsuperbrain com> wrote:
>> Here's something I made using Sam's techinique, slightly adapted to allow
>> coloured pigments, and some photos I took of the london motorshow.
>>
>> My version of the code is *really* inefficient, it took 48 minutes to
>> render at 1600x1200!
>
> Actually, my code is rather slow, too. It doesn't seem slow until you try
> to
> make a height_field with it. Most height fields don't take that long to
> parse!
> Isosurfaces don't seem to be affected in the same way.
>
> Sam
>
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