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LightBeam napsal(a):
>> I am. Please post the wall/floor code (except the pigment)
>
> The camera :
>
> camera {location <0.0, 1.5, -4.0> look_at y*1.1
> right x*image_width/image_height
> }
>
> The "wall"
>
> // To be improved... ?!
> // Large size for far reflections (for my example)
> union {
> difference {
> box {<-1000.0, -1.0, -10000.0><1000.0, 5.0, 10.0>}
> cylinder {<-100.1, 5.0, 5.0><1000.1, 5.0, 5.0>5.0}
> box {<-1000.1, 0.0, -10000.1><1000.1, 10.1, 5.0>}
> }
> box {<-1000.0, 5.0, 10.0><1000.0, 15.0, 10.1>}
> // pigment, finish... etc.
> }
>
> Additional rule :
> - Squared image size (mine was 777*777)
Thanks a lot. Would it be possible to convert to an infinite version
(using a plane and shapes.inc/cylinder)? It seems very possible. Should
I do?
--
the ultimate time-killer:
+a0.0 +am2 +r9
Johnny D
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