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> I am. Please post the wall/floor code (except the pigment)
The camera :
camera {location <0.0, 1.5, -4.0> look_at y*1.1
right x*image_width/image_height
}
The "wall"
// To be improved... ?!
// Large size for far reflections (for my example)
union {
difference {
box {<-1000.0, -1.0, -10000.0><1000.0, 5.0, 10.0>}
cylinder {<-100.1, 5.0, 5.0><1000.1, 5.0, 5.0>5.0}
box {<-1000.1, 0.0, -10000.1><1000.1, 10.1, 5.0>}
}
box {<-1000.0, 5.0, 10.0><1000.0, 15.0, 10.1>}
// pigment, finish... etc.
}
Additional rule :
- Squared image size (mine was 777*777)
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