Hola,
I've completed a review of the v3.7 example scenes. A picture is worth a
1000 words so I've attached a pie chart showing the breakdown.
I also wrote a quick shell script to help target potential resourse
bottlenecks. I just produced this stuff so I've not had much time to think
about how to divide it up yet. Any thoughts? Finally I'm wondering if there
is a need to restate what it is we are going to be doing, image file
formats, what AA to use, etc and include it in a single document that we can
all read comment on and agree to before digging in. I'd hate to be halfway
through and find out that "Hey!!!! that's not what we agreed on!"
If I'm not stepping on any toes I'll commit to pulling togeather a mission
statement. I think this is may be the final piece before proceeding. Shout
if you don't agree!
This are the strings I looked for:
isosurface {
scattering {
radiosity {
These files have isosurfaces:
./advanced/abyss.pov
./advanced/benchmark.pov
./advanced/biscuit.pov
./advanced/isocacti.pov
./advanced/landscape.pov
./advanced/optics.pov
./incdemo/i_internal.pov
./language/trace2.pov
./objects/isosurfaces.pov
./portfolio/allobjects.pov
./portfolio/allpat1iso.pov
./portfolio/allpat2iso.pov
./textures/patterns/crackle2.pov
./textures/patterns/crackle3.pov
./textures/patterns/crackle_form.pov
These files have scattering media:
./advanced/abyss.pov
./advanced/benchmark.pov
./advanced/mediasky.pov
./advanced/optics.pov
./interior/media/galaxy.pov
./interior/media/media1.pov
./interior/media/media2.pov
./interior/media/media3.pov
The files have radiosity:
./advanced/benchmark.pov
./advanced/gaussianblob.pov
./advanced/object_pattern.pov
./animations/raddem/raddem.pov
./radiosity/patio-radio.pov
./radiosity/radiosity.pov
./radiosity/radiosity2.pov
./radiosity/radiosity3.pov
./radiosity/rad_def_test.pov
Cheers Jim
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