POV-Ray : Newsgroups : povray.binaries.images : PoVEarth, day #6 - first obstacle! : Re: PoVEarth, day #6 - first obstacle! Server Time
1 Aug 2024 12:24:34 EDT (-0400)
  Re: PoVEarth, day #6 - first obstacle!  
From: Blue Herring
Date: 23 Jul 2008 13:22:08
Message: <488768c0$1@news.povray.org>

> High!
> 
> As announced yesterday, I started experimenting with various radiosity 

> and/or finish settings to get rid of the unrealistically dark surfaces 

> inside the buildings... I'm quite aware that, on a bright sunny day, th
e 
> outside environment is orders of magnitude brighter than rooms 
> indirectly lit - but, on the other hand, the human eye's perception of 

> brightness levels is logarithmic rather than linear, i. e. indoor scene
s 
> appear substantially brighter than they actually are.

It depends on what settings you are already using, but have you tried 
increasing the recursion_limit so the light will bounce around in the 
rooms more and light up th walls?

-- 
-The Mildly Infamous Blue Herring


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