POV-Ray : Newsgroups : povray.binaries.images : Findsurface Hair Macro : Re: Findsurface Hair Macro Server Time
1 Aug 2024 14:32:35 EDT (-0400)
  Re: Findsurface Hair Macro  
From: Thomas de Groot
Date: 21 Jun 2008 04:45:16
Message: <485cbf9c$1@news.povray.org>
"Robert McGregor" <rob### [at] mcgregorfineartcom> schreef in bericht 
news:web.485bf5c3be199531bd1b3ad10@news.povray.org...
> Hello all,
>
> I've been pretty bored at work today (a typical Friday) so I started 
> playing
> around with Maggot's findsurface macros that I downloaded from the POV 
> objects
> collection a few days ago.
>
> I soon discovered that the default "hair" is a series of disjointed cones 
> that
> didn't look so good to me, so I modified the hair macro to use 
> individually
> textured sphere_sweeps. I used spherical image_mapping as a quick
> hack - the texture rotation angles are still wrong but here's the result 
> from my
> first test render (I was testing some wall/floor textures too). Well, it 
> was
> more fun than filling out TPS reports all morning, heh.
>
> As always, comments welcomed... TGIF!
> -Rob
>

Excellent Robert! Well done.
I have considered Maggot's macros as a good alternative for making 
hair/beard and fur on/for Poser figures and props. My initial tests have 
been very encouraging indeed. I had not been aware of the disjointed cones 
as I was/am still in an initial stage, but if you have a solution for this, 
that would be excellent news. It would be nice if the sweep could include 
also some kind of waviness. For hair or beards that would be great.

Nice wall texture too. Reminds me of Jaime's procedural macro.

Thomas


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.