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Warp wrote:
> This looks like something that POV-Ray could do very fast as a
> post-processing step once some kind of post-processing support is added
> (and this is, in fact, what I have suggested as an alternative to the
> two current antialiasing methods, ie. pre-clamping and post-clamping,
> both of which have their problems.)
I'd probably focus my efforts on such post-processing effects, once the
official version of POV-Ray supports them. It would be nice if the PP
step was multithreaded :)
So, how is development of an extensible version of POV-Ray going,
anyway? There was talk of the ability to add new features with a
plugin-like system, but I haven't heard anything about it in a while.
BTW, I was able to reduce the aliasing by adjusting a single value in my
code. It will be the default from now on.
Sam
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