Roman Reiner wrote:
> Impressive!
Thanks!
> Care to elaborate on how you did the 3rd step? media? procedurals? code? :)
> Regards Roman
The "film grain" is just a semi-transparent plane with a crackle solid
pigment applied to it. In hindsight, I think I should have used another
pigment so the colors could be more evenly distributed.
#declare noise = 0.175;
plane{z,-1
pigment{
crackle solid
scale .001
color_map{
[0 rgb 0 transmit 1-noise]
[1/6 rgb y transmit 1-noise]
[2/6 rgb 0 transmit 1-noise]
[3/6 rgb x transmit 1-noise]
[4/6 rgb 0 transmit 1-noise]
[5/6 rgb z transmit 1-noise]
}
}
}
It is placed over another plane containing an image of the previous
render. The last render used interpolate 2 in the image_map to smooth
the grains.
Sam
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