POV-Ray : Newsgroups : povray.binaries.images : Mesh Relief Macro Landscapes : Re: Mesh Relief Macro Landscapes Server Time
1 Aug 2024 14:33:57 EDT (-0400)
  Re: Mesh Relief Macro Landscapes  
From: Thomas de Groot
Date: 16 Jun 2008 04:24:41
Message: <48562349@news.povray.org>
"Robert McGregor" <rob### [at] mcgregorfineartcom> schreef in bericht 
news:web.4855e1a5c71f0eb1bd1b3ad10@news.povray.org...
> Hello all, I've been playing around a bit with Bill Pragnell's 
> meshrelief.inc
> macros, and seeing how they'd work for creating eroded mountains and such.
>
> I'm trying to find something that can be a good quick-rendering stand-in 
> for an
> isosurface in a landscape. Anyway, here's the result of eroding a simple
> Wings3d beveled box by iterating MeshShape() a couple of times with 
> different
> pigment deformations and high mesh resolution (almost 1 million polygons).
>

Hey Robert! That is looking very good!

Seems we have been doing pretty much the same thing these last days. I have 
revisited an old scene of mine (Alien Cliff) of a couple of years ago, which 
consisted principally of two isosurfaces: a cliff with scree slope, and a 
hardground. I used those two isosurfaces as input for the MeshShape() macro, 
used a pretty high resolution (500) and got these things, after I processed 
them once through Poseray in order to smooth out some too visible faces.

I am quite satisfied with the cliff and scree mesh. I am much less satisfied 
with the hardground which show a number of artificial outcrops which I have 
to remove one way or another. More testing is needed here.

However, overall, the isosurface shape is faithfully transformed into a 
mesh, thus dramatically reducing render time.

Thomas


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