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"Robert McGregor" <rob### [at] mcgregorfineart com> schreef in bericht
news:web.4855e1a5c71f0eb1bd1b3ad10@news.povray.org...
> Hello all, I've been playing around a bit with Bill Pragnell's
> meshrelief.inc
> macros, and seeing how they'd work for creating eroded mountains and such.
>
> I'm trying to find something that can be a good quick-rendering stand-in
> for an
> isosurface in a landscape. Anyway, here's the result of eroding a simple
> Wings3d beveled box by iterating MeshShape() a couple of times with
> different
> pigment deformations and high mesh resolution (almost 1 million polygons).
>
Hey Robert! That is looking very good!
Seems we have been doing pretty much the same thing these last days. I have
revisited an old scene of mine (Alien Cliff) of a couple of years ago, which
consisted principally of two isosurfaces: a cliff with scree slope, and a
hardground. I used those two isosurfaces as input for the MeshShape() macro,
used a pretty high resolution (500) and got these things, after I processed
them once through Poseray in order to smooth out some too visible faces.
I am quite satisfied with the cliff and scree mesh. I am much less satisfied
with the hardground which show a number of artificial outcrops which I have
to remove one way or another. More testing is needed here.
However, overall, the isosurface shape is faithfully transformed into a
mesh, thus dramatically reducing render time.
Thomas
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