POV-Ray : Newsgroups : povray.binaries.images : Why don't you go home (final) [~210 kB] : Re: Why don't you go home (final) [~210 kB] Server Time
1 Aug 2024 22:23:00 EDT (-0400)
  Re: Why don't you go home (final) [~210 kB]  
From: Thomas de Groot
Date: 13 Jun 2008 03:22:58
Message: <48522052$1@news.povray.org>
"Robert McGregor" <rob### [at] mcgregorfineartcom> schreef in bericht 
news:web.4851b7e8f97e4e8bd1b3ad10@news.povray.org...
>
> Hello Thomas, here I am! I remember seeing your original "Why don't you go 
> home"
> WIP here last year. This strikes me as far superior to what I remember 
> from back
> then. The trees and the alien seem much improved. The cloth is amazing. I 
> really
> like this, it's artistic and stylized and inspirational; it could even be 
> a real
> book cover (and yes, I love science fiction and have quite a collection).

Thank you Robert! The changes concerned indeed the trees (much higher mesh 
resolution to close the *breaks* in the branches), the alien which had to be 
modelled again, and the cloth (much higher resolution for a better fold 
render, and a more interesting image_map for the print).
I am working on a fur or hair render (particularly the old man's cape) using 
Maggot's surface macros to be found in the Object Collection. Very promising 
but not yet entirely satisfying. It could however, be a particularly 
interesting application to use in conjunction with Poser, and would solve 
(for the time being) the dynamic hair export problem to POV-Ray.

>
> I know you requested (no - demanded, LOL) a "WOW" image from me for the 
> "Bridge
> Builders" competition ... Well, I just started my (hopefully) final render 
> for
> "Bridge Builders." Conceptually this topic was really rough for me, but I
> finally got the "aha!" moment and started my coding early last week. As 
> seems
> to be my norm, I'm working feverishly near the end of the competition to 
> try
> and get the scene finished before the deadline.

Excellent! I am looking forward to it!!

>
> At first I was using isosurfaces for cliffs, but I abandoned them a few 
> days ago
> because rendering times are FAR too slow and I'm out of time (Wings3d to 
> the
> rescue!). I spent the last few days tweaking my radiosity and media 
> settings
> and doing WIP comparisons on the quality. Anyway, it will be ready for 
> posting
> in the next day or two, yay!

Yes, I know what you mean. I have met exactly the same cliff problems a 
couple of years ago, which made me a bit weary of isosurfaces used in large 
scene settings. I wonder now if Bill Pragnell's Mesh Approximator macro 
could do a good job here. Hmmm... [note to self: look into isosurface cliff 
mesh translation].

>
> Good luck to all who enter,

I second that !

>
> "There is no spoon."
<grin>

Thomas


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