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Bill Pragnell napsal(a):
> "Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
>> I am very satisfied with your macros, Bill. It does an excellent job where
>> my previous experiments with isosurfaces grinded to a halt because of
>> excessive render time. This scene parses and renders in about 20 minutes, of
>> which about 12 or 13 is parsing. But of course, the mesh objects are already
>> done. The parsing of the column segment takes about 3 to 4 minutes with a
>> resolution of 300.
>
> I'm very glad to hear it. Render speed was my primary motivation.
>
>> Yes, I am aware of the relocation posibillities and have used those
>> extensively (min_extent and max_extent are pretty helpful here) and have
>> used also a cylinder as inner shape which works better for these column
>> segments.
>
> Good, I was just checking!
>
>> My problem for the time being is with the column base which consists of a
>> complex CSG of toruses and cylinders. I probably have to think about a
>> complex inner shape too, especially as the object is very flat.
>
> I can't quite make out the cross-section in your image. You could try merging a
> vertically-stretched torus with a flat cylinder, if that makes sense. I guess
> you've probably thought of all this already... good luck with it, and I'd be
> interested in your eventual solution!
>
> Bill
>
>
You may try a vertically squashed superellipsoid (rounded cylinder)
--
the ultimate time-killer:
+a0.0 +am2 +r9
Johnny D
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