|
![](/i/fill.gif) |
Christian Froeschlin wrote:
> However, if the intention is to use the previous image as input
> for the next render, it seems that the output image is not yet
> destroyed during the SDL parse phase. At least the below test
> scene worked for me (3.6.1, Windows). Save as "reuse.pov",
> render once with FIRST = 1 then again with FIRST = 0:
Sure, it works once, but you have to manually render the scene again and
again to see how it changes. I was hoping for a way to make the scene
more automated.
Sam
Post a reply to this message
|
![](/i/fill.gif) |