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Dave Matthews wrote:
> Last February, Sam Benge introduced a very cool technique and some great images,
> created by iterative mapping of images onto discs:
>
> Since rendering this, I thought of a way to eliminate the "cut-off" where the
> fractal goes off the edge of the box. I now use planes, and just shrink and
> map the pigments on the planes. Also, when the fractal overlaps itself, you
> need to choose which plane goes on top -- this leads to slightly different
> images, even though the actual attractors are the same.
Cool image.
I'm not sure I understand your exact method, but I'm sure it helps. Why
is the POV-Ray render hard-edged, while the Apophysis image looks soft?
You could probably get a smoother result by fiddling with the pigment.
It would be nice to generate these images in POV without also generating
a long sequence of animation frames. If there was a way to rename the
output image in POV without using an external application to do so, I
would be pretty happy about it :) Maybe I'll raise a question in p.a-u.
I was actually thinking of this earlier, but found no solution in the
documentation. I found no working solution short of calling an external
program to rename the file, anyway. I don't know how to make C++ rename
a file, so I'm sort of stuck.
Sam
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