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Thomas de Groot wrote:
> "John VanSickle" <evi### [at] hotmail com> schreef in bericht
> news:4835644f$1@news.povray.org...
>
>> The macro may need tweaking. The rippling in the left-hand side of the
>> image appears to be an artifact.
>>
>
> I have been wondering about that. It appears indeed in the close up height
> field blocks.
The macro (IIRC) calculates the number of pixels spanned in any
direction by the heightfield, and sets the height field's resolution to
that value. It may be that when the line of view is parallel or
near-parallel to the diagonal of the height field, that this is not
quite enough. Increasing the resolution of the HF (probably by no more
than 40%) should fix this.
The ripple may also be the result of aliasing, in which case the same
remedy--increasing the HF resolution--is called for, but there would
also need to be aa + jittering in the render for the rippling to be
eliminated, if this is the cause.
Regards,
John
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