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fidos wrote:
> stbenge <stb### [at] hotmailcom> wrote:
>> Well, are you going to tell us the technique? Is the scene lighted with
>> an area_light, or with a bright object? Is this technique part of a
>> patch you've been working on? Inquiring minds want to know!
> It is based on a patch in progress
> (http://pagesperso-orange.fr/fidos/MCPov/MCPov.html). The lighting come from
> the sphere and a hdr picture (good feature of MegaPov).
This looks like a very promising patch!
>> I'd like to see a more obvious demonstration, if you have time. An
>> object brighter in color perhaps, with more contrast between lit and
>> shadowed areas. Can this technique be optimized to render faster? (of
>> course it can, they always can :)
> The rendering was not too long, 'only' 4 hours on 4 cores of a q6600 !
Um, *only* 4 hours? Yikes! It's probably worth it though, considering
the potential quality of the render. I have that same CPU setup; I'll
have to see if my results resemble yours.
Thanks,
Sam
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