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Cousin Ricky nous illumina en ce 2008-05-18 12:27 -->
> The blue and gold are my high school alma mater's colors. Sorry, no kitchen
> probe.
>
> Lessons learned:
>
> - Higher order polynomials are very sensitive to floating point error. Use
> isosurfaces instead.
>
> - Isosurfaces are slow. Use higher order polynomials instead.
>
> - Counterintuitively, applying split_union off to the entire object slowed
> down rendering by an order of magnitude.
>
> - Applying split_union off to Round_Box_Union and Round_Cylinder_Union (and
> to similar custom-written macros) cut rendering times in half.
>
> - Area_light can be interminable. This image was first rendered without
> area lights. The shadows of the handle and reflective sphere were done
> in partial renders, then patched into the main image.
You realy need to add "adaptive" to your area_light. It will greatly improve
your rendering time.
Start with adaptive 0, and increase it if you get artefacts.
With adaptive 0, it's beter to use some specific array samples: 5x5, 9x9, 17x17,
33x33, 65x65,... this due to the way the adaptive sampling is conducted. If you
use a treshold larger than adaptive 0, start with the next value in the list.
>
>
>
> ------------------------------------------------------------------------
>
Very nice twist on an old cliché.
--
Alain
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Does the name Pavlov ring a bell?
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