Cousin Ricky wrote:
> The blue and gold are my high school alma mater's colors. Sorry, no kitchen
> probe.
>
> Lessons learned:
>
> - Higher order polynomials are very sensitive to floating point error. Use
> isosurfaces instead.
>
> - Isosurfaces are slow. Use higher order polynomials instead.
>
> - Counterintuitively, applying split_union off to the entire object slowed
> down rendering by an order of magnitude.
>
> - Applying split_union off to Round_Box_Union and Round_Cylinder_Union (and
> to similar custom-written macros) cut rendering times in half.
>
> - Area_light can be interminable. This image was first rendered without
> area lights. The shadows of the handle and reflective sphere were done
> in partial renders, then patched into the main image.
>
>
>
> ------------------------------------------------------------------------
>
That's some beautiful modelling and texturing. The piece of the plane
next to the grip at the top looks like it is off center? Perhaps an
unfortunate illusion that it comes nearer the grip than it really does?
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