POV-Ray : Newsgroups : povray.binaries.images : Weathered objects macros : Re: Weathered objects macros Server Time
2 Aug 2024 00:19:07 EDT (-0400)
  Re: Weathered objects macros  
From: Sven Littkowski
Date: 8 May 2008 01:01:14
Message: <4822891a$1@news.povray.org>
Not much more to say than that I really like your macro. Looks fine! I would 
like to test it with some of my scenes, to be honest...

Sven



"Bill Pragnell" <bil### [at] hotmailcom> schrieb im Newsbeitrag 
news:web.48073d3099729eac731f01d10@news.povray.org...
> Phew, took a bit longer than I thought, but the include file is ready for 
> the
> discerning public. :)
>
> As described previously, these macros are for making mesh2 versions of 
> simple
> shapes like bricks, spheres and so on, and applying surface displacement 
> such
> as weathering. The weathering function takes the form of a pre-#declared
> pigment, and the resulting mesh2 can be used directly or saved to a .inc 
> file
> for later use (and much quicker parsing).
>
> I wrote these mainly for building structures from small, real-looking 
> bricks and
> blocks, where high-res meshes are not vital, and render many times faster 
> than
> the equivalent isosurfaces. There may be artifacts when these objects are
> viewed up close, and meshes of acceptable closeup quality may occupy a 
> good
> deal of memory (from my tests, a 150-200 res mesh will yield a ~10MB .inc
> file). However, I have tried to make them as flexible as possible, so 
> please
> punish them and let me know if they break!
>
> The include file can be obtained here:
>
> http://www.infradead.org/~wmp/resources/meshrelief.inc
>
> and has more detailed instructions / descriptions as comments. I will also
> upload it to the objects collection soon. Just to show it off a little, 
> below
> is a demo pic.
>
> Hope this is useful to some of you out there!
> Bill
>


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