POV-Ray : Newsgroups : povray.binaries.images : Weathered objects macros : Re: Weathered objects macros Server Time
2 Aug 2024 00:20:13 EDT (-0400)
  Re: Weathered objects macros  
From: Zeger Knaepen
Date: 25 Apr 2008 08:55:38
Message: <4811d4ca$1@news.povray.org>
"In all cases, an inside_vector is added to the mesh, so they can be used
in CSG. Additionally, they are completely closed volumes and so will also 
work
as media containers (you will need to add the hollow keyword)."

As far as I know, if a mesh is completely closed, you don't need to specify 
an inside_vector, as the default will work just fine.

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.