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Sounds really interesting !
Maybe you could provide an example scene file (the image you show here,
or another one) where the macro is used, which could help the user to start.
Thibaut
> Phew, took a bit longer than I thought, but the include file is ready for the
> discerning public. :)
>
> As described previously, these macros are for making mesh2 versions of simple
> shapes like bricks, spheres and so on, and applying surface displacement such
> as weathering. The weathering function takes the form of a pre-#declared
> pigment, and the resulting mesh2 can be used directly or saved to a .inc file
> for later use (and much quicker parsing).
>
> I wrote these mainly for building structures from small, real-looking bricks and
> blocks, where high-res meshes are not vital, and render many times faster than
> the equivalent isosurfaces. There may be artifacts when these objects are
> viewed up close, and meshes of acceptable closeup quality may occupy a good
> deal of memory (from my tests, a 150-200 res mesh will yield a ~10MB .inc
> file). However, I have tried to make them as flexible as possible, so please
> punish them and let me know if they break!
>
> The include file can be obtained here:
>
> http://www.infradead.org/~wmp/resources/meshrelief.inc
>
> and has more detailed instructions / descriptions as comments. I will also
> upload it to the objects collection soon. Just to show it off a little, below
> is a demo pic.
>
> Hope this is useful to some of you out there!
> Bill
>
>
> ------------------------------------------------------------------------
>
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