POV-Ray : Newsgroups : povray.off-topic : Speed comparison between C# and C++ : Re: Speed comparison between C# and C++ Server Time
2 Nov 2024 16:48:22 EDT (-0400)
  Re: Speed comparison between C# and C++  
From: Nicolas Alvarez
Date: 17 Apr 2008 12:50:26
Message: <48077fd2@news.povray.org>

> Warp wrote:
>>   It's certainly not a good idea to create, resize and destroy 6 vectors
>> at each iteration.
> 
> And in a well-tuned GC system, that's less of a problem, see? :-)

Somebody uses a C++ feature inefficiently, and that proves GC is better??

> That's part of the reason these languages *do* allocate everything on
> the heap - it's not as much of a problem. Honestly, I'm not 100% sure
> why, but when folks actually measure, it often works out that way.

A C++ vector is not kept in the stack. Well, the vector itself is 
(bookkeeping info) but the data inside is heap-allocated by the vector 
AFAIK.


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