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Andris R napsal(a):
> Ok, there is another try.
> All ambients are off now :)
> Thanks all for comments and help
>
> As for the flattness and randomness in pavement ...
> currently one trace is used to position a tile.
> On a more bumpy surface it would be insufficient, because a normal vector,
> such that most of the tile`s surface lies flat on ground, must be found,
> else pavement looks awfull.
> I`m still thinking on that.
>
> Now off to learn better texturing ...
>
>
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>
It looks much better now.
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