POV-Ray : Newsgroups : povray.off-topic : The Unintended consequence of "fixing" a physics timestep : Re: The Unintended consequence of "fixing" a physics timestep Server Time
1 Oct 2024 13:18:24 EDT (-0400)
  Re: The Unintended consequence of "fixing" a physics timestep  
From: Chambers
Date: 15 Apr 2008 21:19:54
Message: <4805543a$1@news.povray.org>
Tom York wrote:
> Chambers <ben### [at] pacificwebguycom> wrote:
>> Unfortunately, we always seem to come back to a dynamic timestep.  I
>> suppose the "best" solution would be to have a range of timesteps that
>> are acceptable, and to keep it as low as possible, but never out of this
>> range.
> 
> Found it! Try:
> 
> http://www.gaffer.org/game-physics/fix-your-timestep
> 
> I found this article very useful a while ago when I was messing around with toy
> spring-mass simulations.
> 
> Tom

Thanks, I'm aware of this article.  Unfortunately, the only part that 
pertains to the problem I initially posted was in one of the comments, 
where the author stated that is is possible to get into a "spiral of 
death" when CPU bound.

This SoD is exactly the problem I'm trying to alleviate :)

-- 
...Ben Chambers
www.pacificwebguy.com


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