POV-Ray : Newsgroups : povray.off-topic : The Unintended consequence of "fixing" a physics timestep : Re: The Unintended consequence of "fixing" a physics timestep Server Time
2 Nov 2024 16:11:33 EDT (-0400)
  Re: The Unintended consequence of "fixing" a physics timestep  
From: Chambers
Date: 15 Apr 2008 04:13:46
Message: <480463ba$1@news.povray.org>
Slime wrote:
> Of course, if you see the framerate dropping for this reason, the *best* 
> solution is to admit that you're doing more work than you can handle in the 
> time you have, and either increase the timestep, reduce the number of 
> objects being simulated, or optimize physics engine. =) (It doesn't hurt to 
> have a fallback, of course.)

Unfortunately, we always seem to come back to a dynamic timestep.  I 
suppose the "best" solution would be to have a range of timesteps that 
are acceptable, and to keep it as low as possible, but never out of this 
range.

-- 
...Ben Chambers
www.pacificwebguy.com


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