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triple_r wrote:
> I have to confess I cheated. This is a combination of two renders. The
> low quality render has fewer artifacts on the blinds because it just
> smoothes them
> over, but lots of artifacts around the ceiling. The higher quality render
> cuts down on artifacts around the ceiling, but causes a lot of artifacts
> on the
> blinds. I went all the way up to count=1600 without any improvement.
> Wherever
> there's a gap there are a lot of artifacts. Does this mean I have not
> balanced count and error_bound correctly, or does anyone have other ideas
> on how I might
> improve or fake the rendering quality? Either way, my tip for the day?
> Stay away from blinds.
Nice :)
Will you share the source perhaps?
There are afair patches to have over 1600 samples, and/or have them better
distributed
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