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"triple_r" <rre### [at] hotmail com> schreef in bericht
news:web.47f62829fe9c4eeaae42298f0@news.povray.org...
> "Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
>> we should need to see your radiosity settings...
>
> Sorry. Of course. Here are the settings for the high quality render:
>
> radiosity {
> normal off
> count 300
> recursion_limit 2
> error_bound 0.35
> pretrace_start 0.08
> pretrace_end 0.02
> }
>
Like Bill said, you could decrease error_bound to 0.2, but I would increase
count to 1000 at least. Also pretrace_end should be much lower for better
results.
I post below the settings I have used for an indoor scene, using 2-pass
radiosity. Maybe you could try that.
//--- start code ---
radiosity {
//saving radiosity data:
#if (RadSave)
save_file "DG1.rad"
pretrace_start 0.1 // start pretrace at this size
pretrace_end 0.0025 // end pretrace at this size
always_sample on // turn sampling in final trace off [on]
count 1000
error_bound 0.2
recursion_limit 2
//reading radiosity data:
#else
load_file "DG1.rad"
pretrace_start 1
pretrace_end 1
always_sample off // turn sampling in final trace off
[on]
count 100
error_bound 1.8
recursion_limit 1 // how much interreflections are
calculated (1..5+) [3]
#end
//common settings:
brightness 1 // brightness of radiosity effects
(0..1) [1]
nearest_count 8 // higher -> higher quality (1..10) [5]
can go up to 20. little effect on render time higher is better
adc_bailout 0.005
low_error_factor 0.8 // reduce error_bound during last
pretrace step
minimum_reuse 0.015 // reuse of old radiosity samples
[0.015]
gray_threshold 0 // increase for weakening colors (0..1)
[0]
normal off // take surface normals into account
[off]
media off // take media into account [off]
//max_sample 1.0 // maximum brightness of samples
}
//--- end code ---
good luck! And by the way, you have there a nice image/scene!
Thomas
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