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scott wrote:
>>> Well then your c is a function of frequency, it's also probably a
>>> function of "wave value" and "wave steepness" too in real life.
>>> (higher and steeper waves might propogate faster than lower waves).
>>> Good luck calculating the frequency at a point though :-) I'm
>>> thinking you might be able to do something clever with fourier though...
>>
>> Well, Reaktor's "Steam Pipe" instrument simplates dispersion using a
>> simple all-pass filter in the feedback loop. OTOH, it's only trying to
>> simulate a 1D wave. At exactly 1 point in space. Hmm, maybe you could
>> do some sort of interesting convulation operation?
>
> I think if you are simulating a musical instrument, it would be better
> to get the resonant parts working first before you start trying to
> simulate different propagation speeds at different frequencies. I would
> imagine that is a much smaller secondary effect.
Oh yeah, sure. I'm just going off at a tangent now. ;-)
--
http://blog.orphi.me.uk/
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