POV-Ray : Newsgroups : povray.off-topic : Liquid Physics : Re: Wave Physics Server Time
1 Oct 2024 15:22:35 EDT (-0400)
  Re: Wave Physics  
From: Invisible
Date: 3 Apr 2008 03:13:05
Message: <47f49191$1@news.povray.org>
scott wrote:
>>> Well then your c is a function of frequency, it's also probably a 
>>> function of "wave value" and "wave steepness" too in real life. 
>>> (higher and steeper waves might propogate faster than lower waves).  
>>> Good luck calculating the frequency at a point though :-)  I'm 
>>> thinking you might be able to do something clever with fourier though...
>>
>> Well, Reaktor's "Steam Pipe" instrument simplates dispersion using a 
>> simple all-pass filter in the feedback loop. OTOH, it's only trying to 
>> simulate a 1D wave. At exactly 1 point in space. Hmm, maybe you could 
>> do some sort of interesting convulation operation?
> 
> I think if you are simulating a musical instrument, it would be better 
> to get the resonant parts working first before you start trying to 
> simulate different propagation speeds at different frequencies.  I would 
> imagine that is a much smaller secondary effect.

Oh yeah, sure. I'm just going off at a tangent now. ;-)

-- 
http://blog.orphi.me.uk/
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