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>> Well then your c is a function of frequency, it's also probably a
>> function of "wave value" and "wave steepness" too in real life. (higher
>> and steeper waves might propogate faster than lower waves). Good luck
>> calculating the frequency at a point though :-) I'm thinking you might
>> be able to do something clever with fourier though...
>
> Well, Reaktor's "Steam Pipe" instrument simplates dispersion using a
> simple all-pass filter in the feedback loop. OTOH, it's only trying to
> simulate a 1D wave. At exactly 1 point in space. Hmm, maybe you could do
> some sort of interesting convulation operation?
I think if you are simulating a musical instrument, it would be better to
get the resonant parts working first before you start trying to simulate
different propagation speeds at different frequencies. I would imagine that
is a much smaller secondary effect.
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