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Warp wrote:
> The subject was about deterministic object destruction, not deterministic
> runtime.
No, actually, my comment was
That's where the "nondeterministic time" comes in with reference
counting, just so you recognise.
*I* was talking about the fact that people discussing real-time GC don't
like reference counting because you have to run an arbitrarily large
number of links to reclaim memory.
When it happens is deterministic. How long it takes is (while
deterministic) too complicated to calculate reliably.
--
Darren New / San Diego, CA, USA (PST)
"That's pretty. Where's that?"
"It's the Age of Channelwood."
"We should go there on vacation some time."
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