>> *one raised eyebrow*
>>
>> You're telling me a game making intense use of 3D hardware [not to
>> mention CPU-intensive physics simulations] will actually work under
>> software emulation?
>>
>
> Software emulation???
>
> Wine will convert the DirectX calls into OpenGL calls. (well, not
> "convert"; it just has a DirectX "library" where all functions just call
> OpenGL functions)
Wait - Wine attempts to perform emulation at the API level?
Damn, that's even harder than hardware emulation! o_O [At least the
hardware is mostly documented somewhere...]
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