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Mike Williams wrote:
> Wasn't it stbenge who wrote:
>> Well, I just made a random landscape generator, and it's huge. I'm
>> sure it repeats eventually, but I haven't seen it happen.
>
> Well that's what you'd expect with "nearly infinite". I wouldn't expect
> to see any repetition in a landscape the size of the Earth.
Using what as a measuring stick? 1 pixel = 1 atom?
>>> It's possible to create hardware random number generators that are
>>> truly random, using quantum effects, but they'd be useless for
>>> generating randomly generated topology because they wouldn't produce
>>> the same random numbers when you re-render the scene.
>>
>> I think we are still a ways off from seeing a commercial quantum
>> computer. Is there a way to achieve quantum effects apart from the
>> corresponding hardware?
>
> Well you certainly can't write software that's sensitive to quantum
> fluctuations on a deterministic digital computer, so you either need
> some hardware that is sensitive to quantum fluctuations, or an external
> feed of data that is generated by such hardware. Such external data
> feeds include things like UK Premium Bond winning numbers and Lottery
> winning numbers.
>
> [UK Premium Bond numbers use the signal noise in transistors. Each
> impact of the balls in a lottery machine doubles the angle of
> reflection, so after a few hundred impacts a difference in initial
> conditions at the quantum level would be amplified sufficiently to cause
> a different ball to be selected.]
>
> We're not talking "quantum computers" here. That's something completely
> different.
We're talking about chaos theory, yes? Nothing is truly random, rather
everything is a result of cause and effect. But try to predict it :)
Sam
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