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"s.day" <s.d### [at] uel ac uk> wrote in message
news:web.47da42f3d387c8867eb3d110@news.povray.org...
> stbenge <stb### [at] hotmail com> wrote:
>> Hello,
>>
>> These look the same radiosity artifacts I get with POV 3.7b. It's a bug
>> with the current (beta quality) radiosity calculation.
>>
>> To get rid of them I just lower the count until they disappear. Of
>> course, this will reduce the overall quality, but you can compensate by
>> introducing a slight normal to the surfaces and keeping a low
>> error_bound. I hope this helps.
>>
>> Sam
>
> Hi Sam,
>
> Thanks for the info but this is version 3.6. I avoided 3.7 as I know the
> radiosity feature is not working correctly yet.
>
> Sean
>
Hi Sean,
I only say this because I didn't see anyone else mention it, but I imagine
you've checked that it's not just the old coincident surfaces chessnut
(which catches me out with embarrassing regularity).
Regards,
Chris B.
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