"Nicolas Alvarez" <nic### [at] gmailisthebestcom> wrote in message
news:47d925ee$1@news.povray.org...
>>
>> uses the oscillating clock from clockmod.inc by Chris Colefax, done so I
>> could move the arms.
>
> Balls look OK to me
Maybe not if you were to animate it from straight on instead of over to one
side. ;^)
> the arms have some weird movements...
That goes without saying. LOL! Got to use your imagination (ignore things).
:^)
I chose to use that oscillating motion so it would look like he was both
catching and throwing but it obviously needs way more coding to do a real
catch and throw. Possibly more splines would work for that, because the
starts and stops of the clockmod.inc is probably isn't sufficient for this.
And of course I couldn't help not thinking about mechsim stuff using MegaPOV
to do it all. That would be a trick to bounce those balls off the hands in
the right way. A juggler needing lots of practice (and rerendering).
--
/*bob hughes*/
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