POV-Ray : Newsgroups : povray.binaries.images : Motecarlo path tracing with MegaPov 1.2.1 : Re: Motecarlo path tracing with MegaPov 1.2.1 Server Time
2 Aug 2024 12:22:15 EDT (-0400)
  Re: Motecarlo path tracing with MegaPov 1.2.1  
From: Nekar Xenos
Date: 7 Mar 2008 01:12:20
Message: <47d0dcc4@news.povray.org>
"fidos" <fid### [at] wanadoofr> wrote in message 
news:web.47d0431ddcec6a9f23549e750@news.povray.org...
>
> I made some big change on the handling of the portals and on the choise of 
> the
> pixels to shoot.
>
> A new scene for testing the results : the office of Jaime Vives Piqueres
> (http://www.ignorancia.org/en/index.php?page=The_office).
>
> 24h of rendering on 4 cores of a Intel Q6600.
>
> 6 portals (2 per windows).
>
> This scene is difficult due to the presence of the window shaders that 
> reduce
> the light hits.
>
> The results is disapointing for the spikes. I think they are due to the
> reflectives objects present in the scene.
>
Maybe if you let it render a couple more days... ;)

The lamp next to the pc looks strange...


-- 
-Nekar Xenos-


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