sooperFoX wrote:
> Now I will try your scene again Severi with just Path Tracing (no MLT). I
> already tried it using BiPT overnight (8 hours) and still there was a noisy
> black area in the middle of the green glass boxes that was taking a long time
> to go away (where they overlap the most).
Naive question here, but do any of the existing unbiased renderers out
there have any method that either a) kicks in at a certain point to try
to detect noise and send a disproportionate number of rays into noisier
parts of the image, or b) takes optional user input (even mid-render)
and doing likewise?
Charles
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