POV-Ray : Newsgroups : povray.binaries.images : Brute force rendering : Re: Brute force rendering Server Time
2 Aug 2024 12:16:56 EDT (-0400)
  Re: Brute force rendering  
From: Nekar Xenos
Date: 5 Mar 2008 00:57:37
Message: <47ce3651$1@news.povray.org>
"Zeger Knaepen" <zeg### [at] povplacecom> wrote in message 
news:47cd94ea$1@news.povray.org...
> "Nicolas Alvarez" <nic### [at] gmailisthebestcom> wrote in message 
> news:47cd8bee@news.povray.org...

>>> "Nicolas Alvarez" <nic### [at] gmailisthebestcom> wrote in 
>>> message news:47cd674d$1@news.povray.org...
>>>> Well, it would have problems with backwards compatibility: changing the 
>>>> random number generator would make existing scenes look different, as 
>>>> if they had changed the seed. So we probably need something like 
>>>> global_settings { random_generator 2 }
>>>
>>> ..or just let people use the #version-directive
>>
>> People might still want the old generator for some strange reason :)
>
> yes, and those people can use the #version-directive, I don't see the 
> problem?
>

Unless they want the scene to look the same and use new features.


-- 
-Nekar Xenos-


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