POV-Ray : Newsgroups : povray.binaries.images : Brute force rendering : Re: Brute force rendering Server Time
2 Aug 2024 10:21:45 EDT (-0400)
  Re: Brute force rendering  
From: Severi Salminen
Date: 4 Mar 2008 16:28:28
Message: <47cdbefc@news.povray.org>
William Tracy wrote:

> One idea I've had is using arbitrary-precision numbers for geometry
> (java.lang.BigDecimal comes to mind--I haven't yet looked into
> equivalent C/C++ libraries). The performance hit would make this stupid
> for Povray, but it opens up interesting ideas for massive scenes (Bill
> Pragnell's renderings of Ringworld gave me the original idea).

Hmm. What kind of "interesting ideas" you mean? Do you have any links to
sample images?

But anyway, go for it! You can't beat the feeling (ok, at least with
pants on...) you get from seeing your first rendering. It is so cool to
create worlds.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.