POV-Ray : Newsgroups : povray.binaries.images : Brute force rendering : Re: Brute force rendering Server Time
2 Aug 2024 10:23:33 EDT (-0400)
  Re: Brute force rendering  
From: Zeger Knaepen
Date: 4 Mar 2008 13:28:58
Message: <47cd94ea$1@news.povray.org>
"Nicolas Alvarez" <nic### [at] gmailisthebestcom> wrote in message 
news:47cd8bee@news.povray.org...

>> "Nicolas Alvarez" <nic### [at] gmailisthebestcom> wrote in 
>> message news:47cd674d$1@news.povray.org...
>>> Well, it would have problems with backwards compatibility: changing the 
>>> random number generator would make existing scenes look different, as if 
>>> they had changed the seed. So we probably need something like 
>>> global_settings { random_generator 2 }
>>
>> ..or just let people use the #version-directive
>
> People might still want the old generator for some strange reason :)

yes, and those people can use the #version-directive, I don't see the 
problem?

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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