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> Nekar Xenos wrote:
>> Maybe this is a stupid question, but here it is: Is this implemented in
>> Pov-Ray's "rand" function?
>> If not, can it be implemented in future versions?
>
> The idea has crossed my mind, and I have been intending to ask the
> team about it, but I have not yet got to actually do it.
Well, it would have problems with backwards compatibility: changing the
random number generator would make existing scenes look different, as if
they had changed the seed. So we probably need something like
global_settings { random_generator 2 }
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