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Mmm... have you noticed that in the left lower corner there is a profile
of a boulder-ish face? Your works is becoming alive...
;-)
Paolo
>Bill Pragnell wrote:
> Here we go again. Not much variation in these rocks, sorry, I promise to post
> something more interesting soon!
>
> In the end I gave up using the isosurface approximation macro, it was producing
> far too many sharp angles and the smoothing was suffering. So I wrote a quick
> and dirty mesh approximator that just shoots rays in a spherical polar grid
> from the center of the object. Obviously, if the object occludes its own centre
> anywhere then this won't work properly, but I'm just after a basic rocky shape
> so what the hell. This saves loads of parsing time and still looks pretty good
> up close; a little less craggy than previous versions maybe.
>
> So, this image rendered in 7 hours, a bit steep but the bushes and trees in
> cahoots with the antialiasing were the main culprits (that's the nice thing
> about MegaPOV, you can see exactly which pixels are slowing you down). The
> boulder itself renders really quick, even with radiosity. I'm really happy with
> the (relatively simple) bozo pigment on the rock, it hints at surface texture
> that isn't there, even really close up (thanks to partial tests without
> radiosity at 3000x3000).
>
> The triangular gaps in the plant life are deliberate; that's where the buildings
> will be.
>
> njoy
> Bill
>
>
> ------------------------------------------------------------------------
>
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