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Tim Attwood wrote:
>> I don't know what you mean by uneven fading. Is it still present in this
>> higher quality render attached?
>
> Yes, the first couple reflective bounces are colored darker,
> (which is correct) but as the reflections continue on they
> are close to the same color instead of darker, probably a
> saturation issue?
Yeah, it is simply because the spheres are very reflective and the light
source is very intensive. So the red components remains strong even
after many bounces. It takes many reflections to get the value go down.
I tested with dimmer lights and a bit less reflective surface and it
works as it should: it gets darker every time it reflects.
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