POV-Ray : Newsgroups : povray.binaries.images : Brute force rendering : Re: Brute force rendering Server Time
1 Aug 2024 22:23:39 EDT (-0400)
  Re: Brute force rendering  
From: Warp
Date: 25 Feb 2008 07:30:03
Message: <47c2b4cb$1@news.povray.org>
Glass (or any transparent material for that matter) that doesn't
reflect, only refracts, doesn't exist in reality. Glass always reflects
some light (and the amount of reflection actually depends on the
incidence angle).

  To get realistic and physically accurate results brute-force rendering
is not enough. You also need physically accurate BRDFs.


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