POV-Ray : Newsgroups : povray.binaries.images : Brute force rendering : Re: Brute force rendering Server Time
1 Aug 2024 22:17:31 EDT (-0400)
  Re: Brute force rendering  
From: Tim Attwood
Date: 25 Feb 2008 07:26:09
Message: <47c2b3e1@news.povray.org>
> I'd like to know how easy/hard it is to achieve same results with
> POV-Ray. This is a really simple scene with just spheres and planes and
> reflection and refraction. And one spherical light source with warm
> light 10*Vector(1, 0.9, 0.6).

Not all that hard, it's just a matter of what settings are used. (24m)

> For my eyes this one looks very realistic in many ways. Not sure how
> much the graininess accounts for.

IMHO the graininess directly impacts the quality of a scene in
ways that make some surfaces appear to be textured (as in plaster)
and that it plays a trick on the mind, since the eye sees grain, but
interprets it as a textured surface instead of an artifact.


Post a reply to this message


Attachments:
Download 'sphere_vs_unbiased.jpg' (34 KB)

Preview of image 'sphere_vs_unbiased.jpg'
sphere_vs_unbiased.jpg


 

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.