|
![](/i/fill.gif) |
Alain napsal(a):
> Jan Dvorak nous apporta ses lumieres en ce 2008/02/24 06:34:
>> Severi Salminen napsal(a):
>
>>> And I love the results so far: it is so easy to make more realistic
>>> looking images with a path tracer than with "conventional" ray tracer
>>> IMO. Even the last sphere image I posted looks so natural to me. I
>>> wonder how easy it would be to reproduce it with POV.
>> using high radiosity settings with no conventional light source will
>> do the same. I'm thinking of:
>> radiosity{
>> error_bound 0 //to prevent any reuse
>> count 1 //to prevent getting damn slow
>> pretrace_start 1 //
>> pretrace_end 1 //these won't be used either.
>> minimun_reuse 0 //necessary
>> normal on //this won't hurt the performance
>> #declare s=seed(Parse_String(date("%Y%y%j%H%M%S")))
>> #declare d=VRand_On_Sphere(s);
>> #if(d.y<0)
>> d=-d;
>> #end
>> samples{1,d}
>> randomize on //a (lame) attempt to randomize the sample space.
>> //adapt adc_bailout and max_recursion as you like
>> }
>> The problem is that the light ray always reaches the surface at the
>> same angle (different from ray to ray). This might (and will) produce
>> artifacts (honestly, I'm interested in these artifacts), it might even
>> go all wrong (the first bunce will be OK).
>>
> Sory, but there is no samples nor randomize in the radiosity settings.
> samples is a media quality setting.
> There is no "randomize" keyword.
>
this is a megapov feature
--
the ultimate time-killer:
+a0.0 +am2 +r9
Johnny D
Post a reply to this message
|
![](/i/fill.gif) |