POV-Ray : Newsgroups : povray.binaries.images : more kaleidoscopes : Re: more kaleidoscopes Server Time
1 Aug 2024 22:19:28 EDT (-0400)
  Re: more kaleidoscopes  
From: Nicolas Alvarez
Date: 24 Feb 2008 13:37:08
Message: <47c1b954$1@news.povray.org>

> I'm trying to build up good animations of kaleidoscopes but it's pretty slow
> going. Where's the render farm?

Here it is :)

Email me sources with all dependencies, *including standard include 
files*. And resolution+antialias+animation settings. Preferably also 
memory requirements and average render time; but I can measure that 
myself by rendering a single frame on my computer.

Requirements:
- No radiosity. Tiled rendering and resumed rendering causes radiosity 
artifacts more often than not.
- Each frame should take a while, or some computers could take longer to 
upload the finished frame than to actually render it. In other words, it 
works better with slow frames than with lots of frames. Thousands of 
frames taking less than a minute don't work here.
- If there are long calculations during parsing, save data to a file, 
and if file exists, reload instead of recalculating. This is because 
computers may stop the render and start it again with +c.
- Same goes for photon maps:
#if (file_exists("photons.ph"))
load_file "photons.ph"
#else
spacing 0.01
save_file "photons.ph"
#end


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