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Jan Dvorak nous apporta ses lumieres en ce 2008/02/24 06:34:
> Severi Salminen napsal(a):
>> And I love the results so far: it is so easy to make more realistic
>> looking images with a path tracer than with "conventional" ray tracer
>> IMO. Even the last sphere image I posted looks so natural to me. I
>> wonder how easy it would be to reproduce it with POV.
> using high radiosity settings with no conventional light source will do
> the same. I'm thinking of:
> radiosity{
> error_bound 0 //to prevent any reuse
> count 1 //to prevent getting damn slow
> pretrace_start 1 //
> pretrace_end 1 //these won't be used either.
> minimun_reuse 0 //necessary
> normal on //this won't hurt the performance
> #declare s=seed(Parse_String(date("%Y%y%j%H%M%S")))
> #declare d=VRand_On_Sphere(s);
> #if(d.y<0)
> d=-d;
> #end
> samples{1,d}
> randomize on //a (lame) attempt to randomize the sample space.
> //adapt adc_bailout and max_recursion as you like
> }
> The problem is that the light ray always reaches the surface at the same
> angle (different from ray to ray). This might (and will) produce
> artifacts (honestly, I'm interested in these artifacts), it might even
> go all wrong (the first bunce will be OK).
>
Sory, but there is no samples nor randomize in the radiosity settings.
samples is a media quality setting.
There is no "randomize" keyword.
--
Alain
-------------------------------------------------
You know you've been raytracing too long when you keep a blacklist of people who
ask questions about 3DFX products.
Alex McLeod a.k.a. Giant Robot Messiah
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