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"Chris B" <nom### [at] nomail com> wrote in message
news:47c0a83b@news.povray.org...
>
> Hi John,
> I had a similar problem some years ago with a macro that effectively
> tracked through from one triangle to the next, making sure the normals for
> one lined up with the normals from one it had already 'corrected'. The
> macro had problems when it encountered spurious 'invisible' triangles that
> had gotten twisted and attached to the backs of other triangles.
Oh and, just in case your problem is similar, I really should have mentioned
the way I fixed it ...
In my macro I added a check to detect where any more than two triangles
shared an edge, then added a cylinder object to highlight that edge, so
that, when I rendered in POV-Ray I could see where the problem in the mesh
was and I could go back into the modeller to fix it.
Chris B.
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