POV-Ray : Newsgroups : povray.binaries.images : Looks painful (23kbbu) : Re: Looks painful (23kbbu) Server Time
1 Aug 2024 22:22:53 EDT (-0400)
  Re: Looks painful (23kbbu)  
From: John VanSickle
Date: 23 Feb 2008 17:42:35
Message: <47c0a15b@news.povray.org>
Jan Dvorak wrote:
> John VanSickle napsal:
>> Q:  Why are some of them sticking out and others are sticking in?
>> A:  That's what I'd like to know.
>>
>> This is a head mesh, not terribly well-modeled I admit, subdivided 
>> three times, with the normals of the original faces represented by 
>> cones pointing in the normal direction.  The normals for the final 
>> mesh are not smoothed.
>>
>> As you can see, the normals are not consistent, in spite of a macro 
>> that is supposed to be making them consistent, and which I thought was 
>> fixed when I announced a bug fix early this AM.
>>
>> The lighting, by the way, is a bunch of jittered area lights.  I've 
>> been testing out ideas.
>>
>> Debugging in progress...
 >
> is the original mesh consistent?

There is a macro that is supposed to force it to be consistent, whether 
it starts out that way or not.  This macro is not working.

Regards,
John


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.